Saab AB has two limited liability subsidiaries, Saab Czech and Saab Technologies, in the Czech Republic. The latter focuses on trade and offers the whole portfolio of products of the Saab group. Saab Czech is primarily a technology company, its core business being the development of virtual simulators. At the moment, there are two development centres – one in Brno, which develops a tactical simulator for GRIPEN supersonic fighters and a tool designed to collect and visualize geo-specific data and analyze it for military purposes, known as VRICON, and the other in Slavkov, developing aircraft and vehicle simulators, small arms simulators, ATGM simulators or air traffic control simulators.
At the moment, Saab Czech’s two development centres in the Czech Republic employ 120 people, a half of whom are actual developers. With Saab being interested in an expanding range of virtual simulator technologies and its portfolio of simulators growing as well, there is an increasing demand for an expansion of the Brno and Slavkov development centres as well by recruiting skilled programmers, mechanical designers, designers of electronic circuits and 3D modelling specialists. Saab plans to add design and development of naval simulators to its existing capabilities and portfolio in the Czech Republic and to proceed with continuing expansions of its two Czech development centres.
We at Saab Czech are putting in our best effort to make our simulators do exactly what the customer expects them to do – to be as close as possible to reality and to provide an added training value. The development and manufacture of our simulators make use of attractive and modern technologies without which the customer would not get what he needs.
One of the typical technologies used in all our simulators is replication. This means the manufacture of exact copies, whether of small arms, observation and surveillance devices of forward observers or FACs, or vehicle cabs. Saab Czech is proud of the quality of workmanship of the replicas and can boast of a long tradition in this field. The company has all necessary specialists and processes, from mechanical and electrical design work to manufacture, under a single roof. This arrangement enables Saab Czech to achieve high quality while being flexible.
Basically all our simulators feature some form of visualization of the virtual 3D world where training processes take place. The visualization can be divided into three segments. First, it is necessary to have 3D models of the virtual world. Second, an image generator (IG) is needed; and, last but not least, the virtual scene must be displayed, usually using a monitor or a projector.
The 3D model of the virtual world is represented by so-called terrain databases. These can be artificial, designed for a specific purpose. Another group consists of geo-typical databases. Their virtual world represents a specific landscape or terrain type, such as Central European, mountainous, desert etc. The third group comprises geo-specific databases. These depict a part of the real world. They are particularly useful if armies train for a deployment in a specific area or region. In addition to acquiring general skills and knowledge, the trainees can make use of the knowledge obtained from the database in the context of their future theatre of operations.
Training of crews of vehicles makes use of motion base technologies. Placing the simulator/vehicle cab on a motion base expands the range of influences the crewmembers are exposed to. The driver receives useful information about the movement of the vehicle. Everything the crew is doing is made more difficult, just like in the real world, by the rolling and bumping of the vehicle driven over rough terrain. The vehicle commander and gunner thus learn not to transmit movements of their bodies to controls of their observation or weapon systems, while the driver learns to choose the route and driving style taking into account the tasks the remaining crewmembers are expected to perform.
Last updated: 20 April 2015 • 14:50